PINBALL Cartridge Instructions (For 1 or 2 Players) OBJECT OF THE GAME Outscore an opponent. Or top your own best pinball score! There are three screens each with a different playing set-up. You try to work your way up from screen to screen on the same ball. Get careless and you fall back again! Five balls each turn. Extra ball and bonus points for the Big Winners! Aim for targets, bounce off the bumpers. As in Arcade Pinball, the trick is to keep each ball ringing up points as long as you can! YOUR CONTROLS 1, 4, 7, CLEAR: Left flippers 3, 6, 9, ENTER: Right flippers UPPER SIDE ACTION KEYS: All flippers LOWER LEFT SIDE ACTION KEY: Left flippers LOWER RIGHT SIDE ACTION KEY: Right flippers DISC: Pull plunger (bottom) / bump (top) TOP OF DISK: Press Disc top once to bump the "machine." Careful! Bump once too often and it's a TILT! You lose your turn & bonus points earned. Screen border turns purple! BOTTOM OF DISC: Press lower part of Disc to pull plunger back, take your shot. The longer you hold Disc down, the faster ball goes! (In 2nd & 3rd playing screens there is no plunger.) TO INTERRUPT GAME: press 1 and FREEZE (9) on either keypad. TO START UP AGAIN: press ANY control. DEMO MODE - GAME PLAYS ITSELF When game title appears on your TV screen, DON'T DO ANYTHING. Game will shoot balls, hit targets, ring up points all by itself. To end DEMO, press ANY control, any time. Screen will read: "SELECT 1 or 2 PLAYERS." * To play for top score against yourself, press Key 1...and press ENTER. * For the two player game, press Key 2...and press ENTER. Start playing for REAL! CARTOON ANIMALS: Cartoon animals at screen bottom tell you who's up. When left animal blinks, it's the left player's turn, etc. In the two layers game, PLAYERS ALTERNATE after each ball. "WHAT BALL IS IT?" Digital display tells you which ball you're playing of the five you started with. On the BLUE Screen, you can win and EXTRA ball and more chances to score extra points! (Number display will turn RED.) "GAME OVER!" Whenever you lose al five balls -- drained away, out of play -- that's it! Final score totals will appear. Your TOP SCORE will show on the title screen after pressing RESET. LET'S PLAY! 1. TOUCH ANY key to end DEMO. 2. ANSWER "Select 1 or 2 Player". Press 1 or 2. 3. Press ENTER to start the game. 4. Use DISC bottom to SHOOT BALL. FLIPPER KEYS or SIDE BUTTONS work the FLIPPERS. Use DISC top to BUMP. (Watch out for "TILTS"!) 5. Try to keep each ball in play as long as you can! 6. When it's "GAME OVER", press ANY side action BUTTON to bring up title. Then press ANY key to bring up "SELECT 1 or 2 PLAYERS". GREEN SCREEN - LOWEST LEVEL On the green screen you score points all these ways: Hit the spinners, bumpers & tombstone targets. Shoot the ball into the notches near the center of the screen for another way to boost your totals. Hitting the bumpers adds speed to the ball & extra points. When bumpers are lit, you get even more points! Hit each pair of drop targets to light a bumper. Make blue gate swing by shooting ball through it. TO UP YOUR SCORE... * Aim for the upper PURPLE targets. * Aim for bumper notches to make both cartoon animals appear. This also causes lane guards to appear, blocks the ball from "draining" away. Ball will carom back into action, keep ringing up points 3 times more! Each lane guard can be hit 3 times before it disappears. Guard turns RED when only 1 hit is left. Get ball into notches AGAIN and you get 3 more guard rebounds! * Knock down a Tombstone Target in upper left corner and win a bonus! Knock down ALL Tombstone Targets and you send the ball into a GOLD MINE! Ball turns GOLD. All points from then on count DOUBLE! Play continues until the ball "drains" down & away and you lose it out of play. TO MOVE UP TO RED SCREEN: Work up from screen to screen on the SAME ball. 1. Shoot ball through both V-shaped lanes at screen top. 2. WHITE CUP will appear. Shooting same ball in to the WHITE CUP automatically moves you up to the NEXT (RED) LEVEL for EXTRA SCORING chances! RED SCREEN - MIDDLE LEVEL Red screen play will give you even more chances to score extra points & build your game totals. Hit bumpers to add velocity & extra points - still more when lit. TO UP YOUR SCORE... * Take careful aim and spell out " P I N B A L L" in the upper lanes with your shots. * Knock down Twin Drop Targets, light CARTOON CRITTER & CUP. * Knock down QUARTET DROP TARGETS to activate MOVING TARGET. Hit MOVING TARGET within ten seconds and win 25,000 points! * Shoot ball into CLAW: 1st time: one bumper lights up 2nd time: another bumper lights up 3rd time: third bumper lights up TO MOVE UP SCREEN: 1. Hit TWIN drop targets at upper screen right. This makes WHITE CUP appear. 2. Shoot same ball into WHITE CUP. (Lighted arrows guide your aim.) BLUE SCREEN - TOP LEVEL You've made it the Big League! The Blue Screen will offer the highest chance of all to roll up points, IF you're a sharp enough shooter. Bonus opportunities and point multipliers really pay off on the Blue Screen! TO UP YOUR SCORE... * Aim for the URANIUM bumper. * Aim for the NUMBERED bumpers. * Knock down the SIDE red drop targets. * Knock down the TOP red drop targets. * Knock down YELLOW drop targets. * Work the PINK flip-up targets. WIN AN EXTRA BALL! Knock down YELLOW drop targets 5 times in a row with the SAME ball. WHITE CUP will appear. Shoot the ball into the WHITE CUP. SCORING GREEN SCREEN - LOWEST LEVEL Purple Targets: 20 points Blue Gate (each time it spins): 10 points Triangle Bumper: 30 points Mushroom Bumpers: 50 points / when lit: 200 points Side Drop Targets: 100 points / all 4 down: 1 bonus Tombstone Targets: 1st hit: 100 points + 1 bonus 2nd hit: 200 points + 1 bonus 3rd hit: 300 points + 1 bonus 4th hit: 400 points + 1 bonus 5th hit: 500 points + 1 bonus 6th hit: 600 points + 1 bonus 7th hit: 700 points + 1 bonus All 7 down: 1 multiplier Gold Mine (turn ball gold, double score each hit): 100 points Ball into Notch: 50 / if no lane guard, same side: 1 bonus Ball into White Cup: 4000 points GREEN SCREEN - MIDDLE LEVEL Alternating letters B A L L (when lit): 50 points Spell out P I N B A L L (all letters lit): 1 multiplier Green bumpers: 50 points Twin Drop Targets: 300 points / both down: 2 bonuses Quad Drop Targets: 300 points + 1 bonus Ball into Claw 1st time: 1000 points 2nd time: 2000 points 3rd time: 3000 points + 1 bonus + 1 multiplier Mushroom bumpers: 50 points / when lit: 200 points Moving Target: 25000 points + 1 multiplier Ball into White Cup: 7000 points BLUE SCREEN - TOP LEVEL Gray Bumpers: 50 points Uranium Bumpers: 200 points Numbered Bumpers: 1000 points times number on bumper Side Red Drop Targets (each set): 1000 points + 3 bonuses Top Red Drop Targets (all 4 down): 1000 points + 4 bonuses + 1 multiplier Yellow Drop Targets (all 4 down): 1000 points + 4 bonuses Pink Flip-Up Targets: 200 points All 4 down any order: 5000 points + 4 bonuses All 4 down LEFT TO RIGHT: 50000 points + 4 bonuses + 1 multiplier (increases numbered bumper value by 1) Ball in White Cup: EXTRA BALL 2nd time: AWARD BONUS BONUSES & MULTIPLIERS The small numbers that go up on your screen during game play are for BONUS (screen right) and point MULTIPLIERS (screen left.) They won't be counted in until your turn (that ball) is over. At the END of your turn, BONUS and MULTIPLIERS will affect your score! For example: Let's say you've earned 650 points shooting the ball. If you have ALSO won 4 BONUS numbers and 2 MULTIPLIERS, your TOTAL SCORE would then be 8,650 points! (1000 x 4 x 2 plus 650.) BONUS NUMBER cannot get bigger than 30 times. MULTIPLIER cannot get bigger than 5 times. BUT if you get ball into the WHITE CUP twice on the BLUE screen, BONUS & MULTIPLIERS will be awarded immediately. No waiting! This is the AWARD BONUS! Extra scoring opportunity! REMEMBER: Bump too often and & it's a TILT! BONUS POINTS will be LOST! Watch the DEMO a couple of times. It's worth it to get a feel for the finer points of this game. Don't just fire away. Learn to TRAP the ball with one of the flippers. Cradle the ball until you can control it. Now you can AIM your shots & make them count. At the start, playing on the GREEN screen, the first thing to do is get the ball into both notches. That drops LANE GUARDS, keeps ball in play longer, not "drained" away. Shoot your way up to the higher levels right away! RED & BLUE screens have the real scoring action. Go for it from the first ball! Have a game PLAN. The way to score big in INTELLIVISION Pinball is to start a string. Knock down a whole series of targets or set up a chance at the high- scoring moving target. Build points totals with a scoring sequence. -------------------------------------------------------------------------------- (c)1983, 1998 Intellivision Productions, Inc.